Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multiattack. The golem makes two Fist attacks.
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+3) bludgeoning damage.
If the Golem crits, the creature is stunned until the end of it's next turn.
Description
Ancient Crumblestone Golems are magical constructs crudely formed into guardians out of inferior stone. Softer than other Golems, they are both easier to create and easier to destroy. However, like other golems, they are nearly impervious to spells and ordinary weapons, so should not be taken lightly.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.
While most golems can't speak, an Ancient Crumblestone Golem understands Abyssal and can convey simple words and phrases if programmed by it's creator.
A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.
Blindsight. Within 30' the golem has blindsight
Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
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