Innate Spellcasting. The chambergial's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: detect evil and good, disguise self (any small humanoid form), thaumaturgy
3/day each:charm person, dancing lights, mirror image, suggestion
1/day: spiritual guardian, scrying
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Description
A 2ft. tall angelic assistant. They are often often assigned to test those one wavering faith, commonly taking the form of downtrodden children or small folk. They also act as watchers and scouts, summoning spirit guardians when necessary.
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