Medium Beast, Lawful Good
Armor Class 14
Hit Points 25 (4d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages Blink Dog , understands common but can't speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Teleport (Recharge 4–6). The marmut magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

Phir kept the alarmspell in her Marmut form (Level 1)

  • Casting Time: 1 minute
  • Range: 30 feet
  • Target: A door, a window, or an area within range that is no larger than a 20-foot cube
  • Components: V S M (a tiny bell and a piece of fine silver wire)
  • Duration: 8 hours
  • Classes: Ranger, Wizard
  • You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
    A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
    An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet

Description

A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.

Monster Tags: beast companion

Habitat: Forest

Krisoeen

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