Large Celestial, Neutral
Armor Class 18 Natural
Hit Points 96 (12d10 + 30)
Speed 100 ft.
STR
20 (+5)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws STR +9, DEX +9, WIS +8
Skills Perception +10, Stealth +11
Damage Vulnerabilities Cold
Damage Resistances Necrotic, Psychic
Damage Immunities Fire, Radiant
Condition Immunities Charmed, Poisoned
Senses Truesight 60 ft, Passive Perception 18
Languages Understands, speaks, and reads Common, Infernal, and Celestial, but cannot write them; can speak telepathically with bonded beast tamer
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Charge: If the wolf moves at least 20 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 1d8 slashing damage. If the target is a creature, it must succeed on a Strength saving throw DC 14 or be knocked prone.

Magic Weapons. The wolf’s weapon attacks count as magical.

Hide in Shadows. The wolf has advantage on Dexterity (Stealth) checks made to hide in shadow and low-light regions.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. This wolf either uses Fire Breath or Smite Undead, or makes three attacks: two with its claws and one with its bite.

Claws. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d6+9) radiant damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d8+9) piercing damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Fire Breath (Recharge 3-6). The wolf exhales a 15-foot cone of fire. Each creature in that area must make a DC 16 Dexterity saving throw, taking 18 (6d6) fire damage on a failed save, or half as much on a successful one.

Smite Undead (1/day). This wolf howls to the moon in worship and unleashes a blast of radiant energy. Each Undead that can see or hear the wolf within 30 feet of it must make a Wisdom saving throw (DC 16). A creature takes 18 (4d8) radiant damage on a failed save, and half as much damage on a successful one.

Description

A fully-fledged divine warrior, this black and grey wolf sees through straight to your soul. Her bright blue eyes are able to detect murderous or harmful intent, and she's learned a thing or two about the world. This wolf doesn't look like a normal wolf to the keen observer, and one knowledgeable in nature will be able to tell she is unnatural. She's grown enough that a successful religion or nature check (DC 16) will tell you this is a chosen celestial beast of Selûne.

If found as a pup, she can be trained by skilled and patient tamers. If you've trained her to this point, she'll never leave your side, even if her Goddess orders it. She's bonded with you; if she dies, a part of you will die with her.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2023 8:36:19 PM
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Coming Soon

Monster Tags: beast companion

Habitat: ForestHillUnderdark

MouriDrakon

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