Charge: If the wolf moves at least 20 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 1d8 slashing damage. If the target is a creature, it must succeed on a Strength saving throw DC 14 or be knocked prone.
Legendary Resistance (3/day). If the wolf fails a saving throw, she can choose to succeed instead.
Magic Resistance. The wolf has advantage on saving throws against spells and other magical effects.
Magic Weapons. The wolf’s weapon attacks count as magical.
Hide in Shadows. The wolf has advantage on Dexterity (Stealth) checks made to hide in shadow and low-light regions.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. This wolf makes three attacks: two with its claws and one with its bite.
Claws. Melee Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (4d6+10) radiant damage.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (4d8 + 10) piercing damage plus 9 (6d6) fire damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Fire Breath (Recharge 2-6). The wolf exhales a 15-foot cone of fire. Each creature in that area must make a DC 19 Dexterity saving throw, taking 24 (8d6) fire damage on a failed save, or half as much on a successful one.
Howl (3/Day). When she howls, each of the wolf’s allies within 60 feet of the wolf that can hear her have advantage on attack rolls until the start of her next turn. In addition, each hostile creature within 60 feet of the wolf that can hear her must succeed on a DC 18 Wisdom saving throw or be frightened of the wolf until the start of her next turn.
Smite Undead (3/day). This wolf howls to the moon in worship and unleashes a blast of radiant energy. Each Undead that can see or hear the wolf within 60 feet of it must make a Wisdom saving throw (DC 18). A creature takes 6d8 radiant damage on a failed save, and half as much damage on a successful one.
Description
An ascended warrior chosen to stand by her Goddess, this black and grey wolf sees through straight to your soul. Her bright blue eyes are able to detect murderous or harmful intent, and she will strike to protect her own. This wolf has grown beyond the limitations of what is normal, and her blue eyes seem to glow with inner radiance. Her fur is thick enough to offer protection from various attacks. A successful religion or nature check (DC 16) will tell you this is a chosen celestial beast of Selûne.
If found as a pup, she can be trained by skilled and patient tamers. If you've trained her to this point, she'll be by your side until you die. Upon your death, she'll consume your soul and ascend to the Goddess's side, where she will spend the rest of her life. These wolves will choose only one to follow.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/21/2023 8:36:10 PM
|
5
|
1
|
1
|
Coming Soon
|
Comments