Armor Class
14
plate armor
Hit Points
67
(9d6 + 18)
Speed
STR
16
(+3)
DEX
19
(+4)
CON
13
(+1)
INT
14
(+2)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
DEX +6, CHA +3
Damage Vulnerabilities
Cold
Damage Immunities
Poison, Psychic
Condition Immunities
Frightened, Unconscious
Senses
Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. They have unlimited dark vision.
Spellcasting. None
Actions
Curse. If the Cursed Dweller is within 5 feet of a dead body (Not a Cursed Dweller) They can curse it as an extra action to make it one of them. Paladins are immune.
Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) piercing damage.
Shortbow. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Description
Cursed Dwellers are created when any creature that is dead is cursed, the skin and organs turn to ash, leaving only a skeleton in armor. They are too stupid to work alone so they usually work for whoever curses them.
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