Medium Humanoid, Chaotic Good
Armor Class 17 Half-Plate
Hit Points 55 (7d10 + 5)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws CHA +6
Skills Athletics +2, Insight +2, Religion +4
Senses Passive Perception 10
Languages Celestial, Common, Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Aife is a 3-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +7 to hit with spell attacks). Aife has the following paladin spells prepared:
1st level (5 slots): Guiding Bolt, Bless, Cure wounds, Divine Favor.
2nd Level (4 slots): Aid, Lesser Restoration.
3rd level (3 slots): Blinding Smite, Daylight.

Actions

Lathandar's Smite. On a melee hit, Aife can use one spell slot to deal radiant damage equal to 2d8+(1d8*Slot Level)

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) slashing damage.

Reactions

Opportunity Attack. When a creature leaves Aife's melee weapon attack range, she can use a reaction to immediately attack that creature with one melee weapon attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armorelf

CrimsonWych

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