Large Beast, Neutral Evil
Armor Class 17 Plate
Hit Points 98 (16d12)
Speed 20 ft., Swim 50 ft.
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Slashing
Condition Immunities Grappled, Prone
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mount

The black turtle is nearly always ridden by a blue soldier and the blue soldier is technically a part of the black turtle so the blue soldier can only use the sword action as the turtles action. Also if the turtle dies the blue soldier then  is still alive.

 

Actions

Powering blow

Melee Weapon Attack: + 3 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) bludgeoning damage. 

Saddle whips

melee weapon  Attack: +3 to hit, range 15 ft., 1 target. Hit: 7 (2d6 + 3) slashing damage. Target must make a dc 16 dexterity check or be grappled.

Description

These armored to the bone turtles were bred for war and fighting alike. The blue centipede created these creatures based off the natural grey turtle and started constructing them in vast numbers. No one stood a chance against these beasts.

Lair and Lair Actions

 

 

Gamja99

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