Muitiattack. The Blessed one of Elcema attacks two times with its claws and once with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 5) piercing damage, and they make a DC 16 CON saving throw or take an extra 15 (3d10) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, range 5 ft., 1 target. Hit: 17 (2d12 + 5) slashing damage.
If the Blessed one of Elcema is at 0 hit points this Reaction is triggered
Last Roar. DC 18 CHA save or take 32 (8d8) thunder damage or half as much on a successful one
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/22/2023 2:32:15 PM
|
0
|
1
|
1
|
Coming Soon
|
Comments