Medium Humanoid, Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 5000 (1000d10)
Speed 80 ft., Fly 80 ft., Climb 80 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
10 (+0)
WIS
30 (+10)
CHA
20 (+5)
Senses Blindsight, Darkvision, Passive Perception 20
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (8/Day). If Chara fails a saving throw, it can choose to succeed instead.

Legendary Ability (20/Day). If Chara fails a d20 roll that is not a saving throw, she can choose to succeed instead.

Legendary Luck. If Chara has advantage, she has super advantage.

Save Game. Chara can choose to save her position in time.

Load Game (3/Day). Chara can choose to reverse time on her body to the exact condition it was on her most recent save. She cannot load saves that are longer than 1 minute from the present. 

Advantageous. She cannot make rolls with disadvantage.

Modified Ability Scores. Chara has Strength of 40.

Siege Monster. Chara deals double damage to objects and structures.

True Dodge. Whenever Chara succeeded on a saving throw, if she would take any effect from the spell she can choose to not.

Cheat Engine. Chara can cast wish at will as a bonus action.

Red Death. Chara exists in all planes at once and can attack creatures in multiple planes at once. In addition, she is immune to the planner effects of existing in all planes.

Reactive. Chara recharges her reaction at the start of each turn. 

 

Mythical. Chara becomes mythical when she runs out of load charges.

Actions

Multiattack. Chara can use her Frightful Presence. It then makes 11 attacks: ten with her knife and one of her legendary actions.

Knife Barrage. Chara can use her Red Knife action 5 times.

Knife. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (4d4 + 15) piercing damage plus 10 (6d6) acid damage.

Red Knife. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 15) piercing damage.

Knife. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (4d4 + 15) piercing damage plus 10 (6d6) acid damage.

 

Knife Storm (Recharge 5–6). chara fires Knives in a 60-­foot line that is 60 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 54 (100d4) 

Glitch Knife. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (2d100) piercing damage plus 10 (6d6) acid damage.

Tar Spit. Chara spits tar from her eyes at a target within reach 240 ft., one target. If the target is a creature, the must make a DC 27 Charisma saving throw or be infected by hate. If a creature fails the save, the creature becomes unconscious for 1 round and must pick a creature within 240 ft. other than Chara or itself to take 10d10 Necrotic damage. Chara is healed for double the sum of the necrotic damage, this damage is not able to be reduced by any means.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 27 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Overwrite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 17 (4d100 + 25) piercing damage plus 4 (1d8) acid damage.

roll a 1d20 depending on the roll it will have a different effect

1-nothing

2-Heal Self by the roll on the move

3-Disable a random attack of the opponent

4-Decrease armor class by a 1d12

5-Decrease str by 1d12

6-decrease dex by 1d12

7-decrease con by 1d12

8-decrease int by 1d12

9-decrease wis by 1d12

10-decrease chr by 1d12

11-half opponents movement speed

12-disable all resistances and immunities but also vulnerabilities

13-removes soul

14-disable one magic affinity for one turn

15-revert age to a kid

16-cast banishment

17-cross takes control of the opponent the opponent for 2 turn

18-cross gains grace of cycle

19-send opponent to cycle

20-cross is allowed to use the x event attack

 

Reactions

Lunge (Once per round). Chara can jump up to 120ft away and if she lands on a creature, she can use her Mulitattack.

 

Defensive Duelist. If a creature hits chara with a attack, she can use her reaction to add +9 to her AC for that attack, potentially causing the attack to miss.

 

 

Legendary Actions

Chara can take 8 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

 

Tar Spit. Chara uses her Tar Spit action.

Shove (Costs 2 Actions). Chara attempts to shove a creature within 15 feet of her. On a failed contested check, the target is launched back up to 60ft and is knocked prone. Chara can then move up to half its movement speed.

The X Event. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d100 - 40)  

 

Mythic Actions

Demon Rush. Whenever Chara becomes mythical, she gains this ability as an action. Chara can use her Frightful Presence again, regardless if creatures have been affected by it already. It then makes 34 attacks: 30 with her knife, 2 glitched knife attacks and two of her legendary actions.

Adrenaline. Whenever Chara becomes mythical, she gains this ability. Charas movement speed is doubled, she is able to take 2 reactions per turn and the lunge restriction is reduced to once per turn.

christianzukus

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