Turn Resistance. Being Strahd’s creatures, they are difficult to turn. The skeleton has advantage on saving throws against any effect that turns undead.
Magical Nature. The highly magical nature of Strahd skeletons gives them magic resistance. The skeleton has advantage on saving throws against spells and other magical effects and only takes half damage from spells that aren't radiant.
Unnatural Speed. After making an attack, the skeleton can move up to its speed without provoking opportunity attacks.
Communicate with Strahd. While in Barovia, the skeleton can report the status of an assigned task back to Strahd. It takes a round to establish a connection with Strahd and it can only communicate success or failure.
Voice of the Master. Once the skeleton has communicated successfully with Strahd, if he so chooses, Strahd can take full possession and speak and act through the skeleton using its statistics; with the exception of Strahd's Intelligence [20 (+5)], Wisdom [15 (+2)], and Charisma [18 (+4)] scores. The possession lasts until either the body drops to 0 hit points, Strahd ends the possession as an action, or Strahd is forced out of the body by an effect such as the dispel evil and good spell.
Multiattack. The Skeleton makes 2 shortsword or shortbow attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
"There it was again, that rattle... did you hear that?" Famous last whispers as the Strahd skeleton charged out of the darkness.
Strahd skeletons are a form of undead construct unique to Barovia; created only by the vampire lord Count Strahd Von Zarovich.
Rumors. Supposedly, a hoard of Strahd Skeletons lies in waiting beneath the surface of the River Ivlis.
Hideous Forms. Unlike common skeletons, Strahd’s skeletons still bear bits of desiccated rotting flesh, as well as shreds of moldy clothing. Otherwise, they are nothing but bones.
They have no odor other than the faint suggestions of dust and freshly dug earth.
Strahd skeletons cannot make vocal sounds except when Strahd takes possession of their bodies, but when they move their bones clatter softly.
Swift. Their motions are swift but jerky. In the blink of an eye, they can attain full speed from a dead stop.
Mindless Servants. Strahd skeletons follow whatever order their master gives them until they succeed or are completely destroyed.
Unnatural. Strahd skeletons are not naturally occurring phenomena in the world of Ravenloft. They are, in fact, a form of construct created through a terrible necromantic formula known only to Strahd von Zarovich. All that is known about the dread ritual is he requires human skeletons, with an intact skull and 90% of the bones.
Undead Nature. A Strahd skeleton doesn’t require air, food, drink, or sleep.
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