Armor Class
18
Plate
Hit Points
220
(19d20 + 150)
Speed
35 ft.
STR
22
(+6)
DEX
22
(+6)
CON
17
(+3)
INT
12
(+1)
WIS
15
(+2)
CHA
12
(+1)
Senses
Passive Perception 10
Languages
Common
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Magical weapons
The blue guards attacks are magical.
Actions
Great mace
Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 17 (3d10 + 6) bludgeoning damage. The target must make a dc 16 dexterity check or be knocked prone for 1 minute.
Great bow ( 10 arrows )
RangedWeapon Attack: +6 to hit, range 5/275 ft., 1 target. Hit: 14 (3d6 + 6) piercing damage.
Legendary Actions
Mythic Actions
Description
The blue guard was like the blue centipede’s royal guard. They possessed large magical powers and could take out anyone who posed a threat to the blue centipede. The blue guard took their orders from the blue henchmen who was the supreme commander of the blue army. The blue guard usually wields A large mace for melee.
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