Large Humanoid, Chaotic Evil
Armor Class 18 Plate
Hit Points 220 (19d20 + 150)
Speed 35 ft.
STR
22 (+6)
DEX
22 (+6)
CON
17 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Senses Passive Perception 10
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magical weapons

The blue guards attacks are magical.

 

Actions

Great mace

Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 17 (3d10 + 6) bludgeoning damage. The target must make a dc 16 dexterity check or be knocked prone for 1 minute.

Great bow ( 10 arrows )

RangedWeapon Attack: +6 to hit, range 5/275  ft., 1 target. Hit: 14 (3d6 + 6) piercing damage.

Legendary Actions

 

 

Mythic Actions

 

 

Description

The blue guard was like the blue centipede’s royal guard. They possessed large magical powers and could take out anyone who posed a threat to the blue centipede. The blue guard took their orders from the blue henchmen who was the supreme commander of the blue army. The blue guard usually wields A large mace for melee.

Gamja99

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