Smelly. Characters must pass a constitution save (+5) or be incapacitated for a round.
Deadly Wings. If grappled, the chicken may flap its wings furiously in the face of its opponent in order to get away. It escapes on a +15 strength saving throw.
Peck. Melee Weapon Attack: +3 to hit, reach 1 ft., 1 target. Hit: 4 (1d4 + 0) [piercing] damage.
Flying. The chicken can take to the air for one round, getting up to ten feet in the air. It must come down the next turn and must stay on the ground for at least one round.
Dodge and Weave. When someone makes an attack upon or catch the chicken, the chicken must pass a 12+ dex save to get away with no damage.
Deadly Wings. If grappled, the chicken may flap its wings furiously in the face of its opponent in order to get away. Success upon a +15 strength saving throw.
Description
A chicken. A completely normal chicken. If you lose to this, I don't know what you're doing in an adventuring party.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 10 (losing initiative ties), the chicken takes a lair action to cause one of the following effects; the chicken can’t use the same effect two rounds in a row:
- Pooping. The constitution save for its opponents has a -1 penalty.
- Laying an egg. Its opponents must make a dex saving throw or get egg on their shoes. No, I don't know what that does.
Regional Effects
The region containing a legendary chicken’s lair is defecated in, which creates one or more of the following effects:
- Smelly. Everyone needs to pass a +3 con save, or become incapacitated.
- Well fertilized. Peasants' crops grow well here.
If the chicken dies, these effects fade over the course of 2d10 days.
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