Medium Or Small Swarm of Medium undead, Chaotic Evil
Armor Class 11 (torn cloth)
Hit Points 62 (7d8 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws STR +6, DEX +6, CON +5
Damage Resistances Acid
Senses Passive Perception 10
Languages Common, Undercommon Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the Shimmer Zombie can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Regeneration. The Shimmer user regains 7 hit points at the start of its turn.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 4 (1d4 + 2) bludgeoning damage. Target must succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) saving throw or be knocked prone and pushed 10 ft.

 

Description

Shimmer Zombies cannot be reasoned with.

Monster Tags: humanoidHuman

Habitat: UnderdarkUrban

Flyinringtail1

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