Large Monstrosity, Unaligned
Armor Class 20 natural armor
Hit Points 560 (26d10 + 250)
Speed 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4
Senses Darkvision, Passive Perception 14
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

Poisonous Blood. Any creature within 5 feet of the Gorgon takes 1d12 Poison damage each time it is struck with a nonmagical attack those deals Bludgeoning, Piercing or Slashing damage.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Darkness Flame Breath (Recharge 5–6). The gorgon exhales black hell flame in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, the target becomes burned, the target takes 3d10 damage each turn they are burned; target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target.

Legendary Actions

The Gorgon can use 3 Legendary actions in a round. 

Defensive Shift - The Gorgon can move 20 feet in any direction and does not provoke Opportunity Attacks when doing so (Cost: 1 Legendary Action)

Attack - The Gorgon can make 1 extra Attack (Cost: 1 Legendary Action)

Tighten Armor - The Gorgon can shift its metal plates, drawing them closer together and increasing its AC by +4 for 1 round (Cost: 2 Legendary Actions)

Wiseman101

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