Medium Undead, Neutral Evil
Armor Class 10
Hit Points 12 (2d8 + 3)
Speed 20 ft.
STR
6 (-2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Natural Reluctance:  People have a natural reluctance to strike babies, so baby zombies get a moderately better armor class.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage

Acid Drool:  Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 1) acid damage

Description

Baby zombies are the result of a special sacrifice.  They crawl along with a jerky, uneven gait. They are clad in the stinking, full diapers they wore when put to rest, and carry the stench of decay.

Habitat: Urban

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