Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Natural Reluctance: People have a natural reluctance to strike babies, so baby zombies get a moderately better armor class.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage
Acid Drool: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 1) acid damage
Description
Baby zombies are the result of a special sacrifice. They crawl along with a jerky, uneven gait. They are clad in the stinking, full diapers they wore when put to rest, and carry the stench of decay.
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