Antimagic Susceptibility. The chair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chair must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the chair takes only 3/4 the damage dealt to it, and the creature grappled by the chair takes the other half.
False Appearance. While the chair remains motionless, it is indistinguishable from a normal chair.
Consume. Make a DC 11 dex saving throw, on a fail pulls the creature 5d12 rounded to the nearest 5ft. and on a save half as much (still rounds) if the creature comes within 5ft. of the chair they are sucked in, there is still a chance though because for 3 turns strait you can crawl your way out by rolling a DC 15 strength save.
When the creature is sucked in they are transported to a 100ft- ∞ft - 30ft white room that includes you, a huge sized pile of bones and the divine chair (chained god)
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