Medium Or Small Construct, Unaligned
Armor Class 15
Hit Points 105 (9d12 + 24)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Antimagic Susceptibility. The chair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chair must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the chair takes only 3/4 the damage dealt to it, and the creature grappled by the chair takes the other half.

False Appearance. While the chair remains motionless, it is indistinguishable from a normal chair.

Actions

Consume. Make a DC 11 dex saving throw, on a fail pulls the creature 5d12 rounded to the nearest 5ft. and on a save half as much (still rounds) if the creature comes within 5ft. of the chair they are sucked in, there is still a chance though because for 3 turns strait you can crawl your way out by rolling a DC 15 strength save.

When the creature is sucked in they are transported to a 100ft- ∞ft - 30ft white room that includes you, a huge sized pile of bones and the divine chair (chained god)

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