Armor Class
20
magic armor
Hit Points
40
(5d10 + 30)
Speed
40 ft., Climb 30 ft., Fly 20 ft.
STR
16
(+3)
DEX
30
(+10)
CON
19
(+4)
INT
20
(+5)
WIS
20
(+5)
CHA
19
(+4)
Saving Throws
DEX +15, CON +9, CHA +9
Condition Immunities
Frightened, Grappled, Paralyzed
Senses
Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 30
Languages
All dm may choose to use only a few
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Keen Smell. The Astral cat has advantage on Wisdom (Perception) checks that rely on smell.
Magic immune. The astral cat is immune to magic.
Actions
float. the astral cat floats.
bind. Any number of creatures it wants are bound to the floor by vines or if off ground the creature will take 1d10 + 5 smashing damage. range is 100 ft in sight. save dex 16 if target fails target takes damage if you succeed then you doge the vines and take no damage.
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