Large Fiend, Typically Lawful Evil
Armor Class 17 Natural
Hit Points 120 (16d12 + 24)
Speed 30 ft., Levitates 3 feet off the ground.
STR
14 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +6, INT +7, WIS +7, CHA +7
Skills Deception +7, Investigation +5
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 16
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blindsight. Blindsight range for 120 feet, blind beyond radius.

Aura. If the control devil is in its true form, any creature that starts its turn within 5 feet of the devil must succeed a DC 16 Constitution saving throw or take (2d6) psychic damage, or half as much on a successful save.

 

Actions

Multiattack. The controller makes 4 attacks, 3 fire attacks (attacks do not have to be different), and 1 psychic attack.

Fire Sword. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (4d6 + 3) fire damage. 

Fire Arc. Ranged Weapon Attack: +5 to hit, range 30 ft. cone., Hit: 15 (3d8) fire damage.

Fire Explosion. Ranged Weapon Attack:  range 5/60 ft., The control devil picks a location up to 60 feet away. Any creature within 10 feet of the chosen spot must succeed a dexterity saving throw or take 12 (4d6) fire damage, or half as much on a successful save.

Mind Probe. Ranged Weapon Attack: +7 to hit, range 5/60 ft., Hit: 12 (1d8 + 7) psychic damage. The attacked creature must succeed a DC 17 Constitution saving throw or be controlled by the devil. When controlled, a creature keeps its initiative and hit points, but its actions are decided by the control devil. The devil can control up to 25 Intelligence at one time. For example, the devil can control one creature with an Intelligence score of 25 or 3 creatures with intelligences of 7, 8, and 10.

Reactions

Tendrils of Mind. After a creature attacks the devil with a non-magical melee weapon, it must roll 1d4 and face these consequences.

1 or 2: Nothing happens

3: The creature cannot use its next turn to attack the controller.

4: The creature must succeed a DC 14 Wisdom saving throw or is frightened for 1 minute.

Description

In their true form, control devils appear as large clouds of flame held together by power of mind and spirit. Control devils, or controllers, are lesser devils of the nine hells. Many of these devils are employed by archdevils to control creatures on the material plane. When this happens, a branch of the devil's mind will attach itself to the victim and seize control of its actions and thoughts. A controlled creature appears normal, expect for glimpses of fire in its unfocused eyes. This power is often used by higher devils for their convoluted plots and schemes.

Monster Tags: Devil

DrowDragonSlayer

Comments

Posts Quoted:
Reply
Clear All Quotes