Medium Humanoid, Any Non-Lawful Alignment
Armor Class 15 (17 with mage armor)
Hit Points 600 (60d10 + 60)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +8, WIS +4
Skills Arcana +9, History +9
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Condition Immunities Restrained
Senses Passive Perception 16
Languages Any six languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Amathor has advantage on saving throws against spells and other magical effects.
Spellcasting. The Amathor is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). 

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp 
 (4 slots): detect magic, identify, mage armor, magic missile 
 (3 slots): detect thoughts, mirror image, misty step 
 (3 slots): counterspell

Spell Mastery: Multi-target, Spell, 10 minute,100-foot cube ft. from Amathor: For a period of time, all friendly unit's for a duration of 10 minutes can use one of each of there spell without requiring for a slot to use it.  (can use three time before short rest) 

Freeze: Multi-target, Spell, range 200ft, 50-foot cube ft: The Seer covers an area in frost, temporarily freezing enemy units (freeze them for +1d4+1 turn). In time, the Ice shatters, inflicting heavy damage of 1d10+4 each turn they are in ice. The creature in ice can make Strenght saving throw to break free, will in ice they can't move and get -7 to hit. (can use three time before short rest) 

Increased Energy Regeneration: All allay unit in same room or max 100-foot cube ft. have +4 on wis and itn saving trow (alway active)

Description

Amathor the Seer is a great wizard who acts as the guiding hand of the Order of the Flame during their expedition to Xen'drik. Amathor possesses a state of perpetual awareness, which he achieved during a retreat to the peaks of a forgotten mountain range beset by fell beasts, howling winds, and incessant blizzards. It was there, in solitude, that he explored his physical limits, training his senses and acuity in order to ensure survival. 

Amathor the Seer has abandoned the robes favored by his peers and instead bears the artifacts and accoutrements he wore during his time amidst the northern peaks. 

Monster Tags: NPC

Habitat: Urban

drdebica

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