Death Burst. When the Clockwork Guard is killed, every creature in a 10 ft. radius has to make a DC 15 Dex save, taking 7 (2d4 + 2) fire damage.
Damage Absorption. When the Clockwork Guard takes fire damage it regains hit points equal to the damage taken.
Thunderspear. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 60/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, +7 (2d4 + 2) thunder damage.
Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 7 (1d10 + 2) fire damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Previous Versions
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11/25/2023 2:35:33 PM
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1
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Coming Soon
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