Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Astral Travel: The astral bear can enter or exit the Astral Plane as a bonus action. When it does so, it leaves behind a silvery cord that connects it to its origin point on the Material Plane. The cord is nearly invisible and can only be cut by a weapon of +1 or higher enchantment. If the cord is cut, the astral bear is stranded on the Astral Plane until it can find another way back.
Innate Spellcasting: The astral bear’s innate spellcasting ability is wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components:
- At will: mage hand, minor illusion, thaumaturgy
- 3/day each:light, misty step, guiding bolt
- 1/day each: astral projection, plane shift,
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Comments