Special Trait Name. The amalgamation is resistent to most damage types, while being weak to fire, force and thunder.
Amalgamation Attack. The amalgamation attempts to attack the target using it's many limbs and mass.
Amalgamation Swipe. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: (2d10 + 5) bludgeoning damage.
Mass Throw. RangedWeapon Attack: +2 to hit, range 40 ft., 1 target. Hit: (3d6) force damage.
Absorbption Counter. the amalgamation absorbs the attack, while returning half of the damage the attack should've dealt.
DEX saving throw: 12
Landing the saving throw will result in the attacker dealing half of the damage he was supposed to deal to the amalgamation, rolling a net20 results in the attack dealing the damage of the attack + 1d8.
The amalgamation creates 3 other smaller amalgamations, each with 10 Hp, when doing so, the amalgamation loses 15 HP from it's current health.
Description
An amaglamation of multiple creatures with a very distinguishable shape, the monster seems to be made of multiple species such as orcs, goblins and many more, although most of it is unrecognizable.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments