Small Beast, Chaotic Evil
Armor Class 15 Fur
Hit Points 90 (20d6 + 20)
Speed
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
20 (+5)
Senses Passive Perception 10
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Meep Meep. The Meep makes two laser gun attacks.

Laser Gun. Ranged Weapon Attack: +6 to hit, range 20 ft., 1 target. Hit: 24(6d6 + 3) radiant damage.

Description

On the outside, the meeps resemble cute, furry and friendly aliens, but they are really homicidal maniacs hungry for flesh. They were hunted down by the law-enforcing wrath warriors, and Beep the Meep is now the last of the Meep species.

Lair and Lair Actions

Beep the Meep's lair is a large rocket ship.

Lair Actions

On initiative count 20 (losing initiative ties), the Meep takes a lair action to cause one of the following effects; the Meep can’t use the same effect two rounds in a row:

  • The Meep inserts the ship's Dual-bladed Dagger Drive into the ground. It burns up the ground within a large radius, using it as fuel. Starting at 0 miles, the destruction spreads one mile at the end of every round to a maximum of five miles. Anyone within the area takes 6d6 bludgeoning damage plus 6d6 fire damage every turn.
  • The Meep can blow up the ship's engines, which will cause a massive explosion, destroying everything and everyone within 5 miles, and fracturing the core of the Planet the Meep's ship has landed on, creating worldwide chaos. However, this will also kill the Meep, meaning he will only use this as a last resort.

Regional Effects

The region containing the Meep's lair is very dangerous causing the following effects:

  • If you stare into the ship's core, you must make a DC 15 constitution saving throw or be possessed by the Meep. You now do the Meep's bidding, and your alignment temporarily changes to chaotic evil.
longstockingsthecowardly

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