Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 None
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The rasha has the following warlock spells prepared:

Cantrips (at will): chill touch, blade ward, mage hand

1st level (2 slots): armor of agathys, cause fear, hellish rebuke

 

Actions

Multiattack. The rasha makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Rashas are often part of a cult's defense, using their magical ability to stop those threatening the cult. They are often the members sent to deal with any difficult matters.

Monster Tags: NPC

Habitat: Urban

FrostAura

Comments

Posts Quoted:
Reply
Clear All Quotes