Shapechanger. He can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher. He has advantage on attack rolls against any creature it has surprised.
Innate Spellcasting. His innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness, deafness, blur, disguise self
Luring Song. He tosses candy to people, it has the same effect as a harpy song. Every humanoid and giant within 300 feet of him that touches the candy must succeed on a DC 11 Wisdom saving throw or be charmed.
Mimicry. He can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Multiattack. He makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Damage: 1d6 + 4 bludgeoning damage.
Stick: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Damage: 2dg+3 bludgeoning damage.
Sling: Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Damage: 1d4+2 bludgeoning damage
Comments