Medium Humanoid (Elf), Chaotic Good
Armor Class 12 (leather armor)
Hit Points 21 (3d8 + 3)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Acrobatics +4, Perception +5, Performance +6, Survival +4
Senses Darkvision 60 ft, Passive Perception 15
Languages Sylvan, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Healing Hymn. When Aeren casts a spell of 1st level or higher which restores hit points to one or more creatures, she can expend one use of her Bardic Inspiration to bolster that healing. Each creature that regains hit points adds 1d6+1 to the number of hit points regained.

Magic Resistance. Aeren has advantage on saving throws against spells and other magical effects. Additionally, magic cannot put her to sleep.

Skilled. Aeren can add +1 to any skill check that she is not proficient in.

Spellcasting. Aeren casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13, +5 to attack rolls):

At will: thaumaturgy, message, starry wisp (see actions)

1st Level (4 slots): disguise self, thunderwave, healing word, silvery barbs

2nd Level (2 slots): enhance ability, invisibility

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Starry Wisp (cantrip). Casting time: Action. Duration: Instantaneous. Components: V, S. Range: 60 ft. You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the Invisible condition.

 

Bonus Actions

Fey Step (Recharge 4–6). Aeren teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see.

Bardic Inspiration (2/long rest). One creature that Aeren can see within 60 feet of her gains a d6 bardic inspiration die. The creature can add the bardic inspiration die to one attack, save, or ability check it makes within the next 10 minutes.

Reactions

Frigid Rebuke. When Aeren takes damage from a creature she can see within 60 feet of her, she can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) cold damage.

Description

Aeren and her brother, Aranthir, were raised among the enslaved eladrin in and around the giant capitol of Ker Marqan. With the recent increase in activity in the city, they were able to sneak away and find the storied Root, the dryad network which sheltered them on their journey to safety. As the most recent escapees from an area of interest to the fey, they are temporarily under the care of Danor Kevadirtinu, leader of the fey resistance. Aeren is a winter eladrin, approximately 16 years old, who has focused her studies on inspiring and helping others.

Personality: Shy in new environments, prefers to think before acting, but does not waver when she does act. Will protect Aranthir above all others.

Habitat: Urban

karebeardare

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