Medium Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 25 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws WIS +2
Skills Perception +3, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 50 ft., Passive Perception 13
Languages understands Draconic but can’t speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 1d8 damage from the attack.

Undead Fortitude. Once per Turn If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 3 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 Bite to hit, one target. Hit: 4  (1d8 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Firegiant5

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