Brute. A melee weapon deals one extra die of its damage when the Uruk hits with it (included in the attack).
Martial Advantage. Once per turn, the Uruk can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Uruk that isn't incapacitated.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 4) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Description
Uruks are the natural born leaders of the Orc armies, being slightly more intelligent and slightly more stronger than them. Uruks excel in numbers, especially among their simple Orc brethren, and revel in causing as much suffering as possible (for others, of course). Unfortunately, Uruks are almost always infighting among themselves for dominance, so it can make effective organization kind of difficult for them.
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