Medium Humanoid, Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the Uruk hits with it (included in the attack).
Martial Advantage. Once per turn, the Uruk can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Uruk that isn't incapacitated.

 
Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 4) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

 

Description

Uruks are the natural born leaders of the Orc armies, being slightly more intelligent and slightly more stronger than them. Uruks excel in numbers, especially among their simple Orc brethren, and revel in causing as much suffering as possible (for others, of course). Unfortunately, Uruks are almost always infighting among themselves for dominance, so it can make effective organization kind of difficult for them.

Monster Tags: Orc

Habitat: DesertForestGrasslandHillMountainSwampUnderdark

Mystic_Mistake

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