Huge Fiend, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 500 (8d8)
Speed 60 ft., Walk 20 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws CON +12, INT +13
Skills Arcana +17, Deception +20, Stealth +16
Damage Vulnerabilities Radiant
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic
Senses Blindsight, Truesight, Passive Perception 16
Languages All languages
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Terrifying presence: All creatures within a 50-foot radius of be'lakor are frightened, whether they can see him or not.

 

Actions

Shadow blast: Be'lakor attacks every creature in a 20-foot cone. the targets must make a DC 15 dexterity save, taking 3d6 psychic damage on a failed save, or 1d6 on a successful one. in either case, the target is blinded for 3 rounds afterwards.

Action Melee Attack. Sword of the dark master: +6 to hit, reach 10 ft., 2 targets. Hit: 12 (5d8 + 3) psychic damage. 

Action Ranged Attack. Smite: +3 to hit, range 25/50 ft., 1 target. Hit: 12 (5d6) Thunder damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

Be'lakor is a daemon prince of unimaginable power. he stands 40 feet tall, with wings so large they block out the sun. he is virtually impossible to defeat, and when he is, he will come back stronger than ever before.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2023 10:33:02 AM
1
0
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Coming Soon

Monster Tags: Demon Lordfiendhumanoid

Habitat: Underdark

EJODM18604

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