Web Walker. The Araxa ignores movement restrictions caused by webbing.
Web Sense. While in contact with a web, the Araxa knows the exact location of any other creature in contact with the same web.
Spider Climb. The Queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Secondary Arms. Araxa have two smaller arms emerging from your below their shoulder right under their primary arms. These arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property
Innate Spellcasting. The Araxa's spellcasting ability is Intelligence (spell save DC 14, +7 to hit with spell attacks). The Araxa can innately cast the following spells requiring no materiel components:
Cantrips (at will): Mending, Chill Touch, Eldritch Blast
1st level (3 slots): Cure Wounds, Inflict Wounds
2nd level (2 slots): Web
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 1) Piercing damage. Target must make CON save DC 12., on failed save target becomes poisoned.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1) slashing damage.
Description
Araxa'n Casters are humanoids with slender builds, four arms, and a spider like intuition. They have a body covered in fur of any color with an array of different patterns. Usually, folk from the same colony have similar fur designs. Each folk has eight eyes, and fluffy tufts for ears.
*(Note: This has not been play tested)
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