Medium Humanoid, Typically Lawful Neutral
Armor Class 15 Leather
Hit Points 52 (8d8 + 16)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +7, CON +5
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 11
Languages Abyssal, Common, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Web Walker. The Araxa ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the Araxa knows the exact location of any other creature in contact with the same web.

Spider Climb. The Queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Secondary Arms. Araxa have two smaller arms emerging from your below their shoulder right under their primary arms. These arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property

Freedom of Movement. The Scout ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Sneak Attack (1/Turn). The Scout deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the Scout that isn't incapacitated and the Scout doesn't have disadvantage on the attack roll.

Actions

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Sickle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. When the target is hit they must make a DC 12 CON save, on a fail the target is subjected to the poisoned condition.

Description

Araxa'n Scout are humanoids with four arms, and a spider like intuition. They have a body covered in fur of any color with an array of different patterns. Usually, folk from the same colony have similar fur designs. Each folk has eight eyes, and fluffy tufts for ears. Araxa'n Scout are noted to be bulkier than most.

*(Note: This has not been play tested)

ScarletDerVampir

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