Armor Class
17
Plate
Hit Points
15
(3d10)
Speed
30 ft.
STR
12
(+1)
DEX
9
(-1)
CON
9
(-1)
INT
5
(-3)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +1, CON +1
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Slashing
Condition Immunities
Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses
Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Falling Apart.For every point of damage this takes it’s armour class falls by one and parts fall off making any attempt to cross where they fell have to make a dex check or take 1 piercing damage.
Actions
KABOOM. Upon death all creatures up to 5ft away must make a dexterity saving throw of at least 13 or take 1D6 explosive damage.
Arm Swing. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 5 (2d10 + 0) [Blugeoning] damage.
Description
A rusty robot way past its prime. May seem scary at first but with any force it collapses and dies.
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