Medium Humanoid (Any Race, Warlock), Any Evil Alignment
Armor Class 18 natural armor
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CON +10, WIS +8, CHA +11
Skills Arcana +8, Deception +11, Intimidation +11, Perception +8
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120ft, Passive Perception 18
Languages Abyssal, Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Eldritch Resilience. If the Ashen Lord takes damage from a source other than a critical hit, it can choose to make a Constitution saving throw (DC 15). On a success, the Ashen Lord takes half damage and is not affected by any additional effects or conditions.

Imperial Aura. Friendly creatures within 30 of the Ashen Lord can not be charmed or frightened

Spellcasting. The Ashen Lord is a 15th-level spellcaster. Its spellcasting ability is charisma (spell save DC 19, +11 to hit with spell attacks). The Ashen Lord has the following spells prepared:
Cantrips (at will): [eldritch blast], [mage hand], [prestidigitation] 
1st level (4 slots): [armor of Agathys], [hex]                                                                                  2nd level (3 slots): [darkness], [mirror image]                                                                                  3rd level (3 slots): [counterspell], [hunger of Hadar], [lightning bolt]                                       4th level (3 slots): [dimension door], [shadow of Moil]                                                             5th level (2 slots): [contact other plane], [negative energy flood]                                            6th level (1 slot): [circle of death]                                                                                                      7th level (1 slot): [plane shift]

Actions

Multiattack. The Ashen Lord makes three attacks with its pact blade. It can cast a spell in place of one pact blade attack.

Pact Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) slashing damage plus 9 (2d8) necrotic damage. 

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Legendary Actions

The Ashen Lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ashen Lord regains spent legendary actions at the start of its turn. 

Unseen Assault. The Ashen Lord moves up to its movement speed without provoking opportunity attacks.

Necrosis (Costs 2 Actions). The Ashen Lord channels dark energy, each creature within 20 feet must make a DC 19 Constitution Saving Throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a successful one. In addition, on a failed save, the creature becomes frightened until the end of The Ashen Lord's next turn. 

Master Spellcaster (Costs 2 Actions). The Ashen Lord casts a spell with a casting time of one action.

Motayis

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