Huge Monstrosity, Any Lawful Alignment
Armor Class 17 Natural Armour
Hit Points 44 (5d10 + 10)
Speed 30 ft., - it cant move more than 30ft away from its crystal cocoon.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2)
Skills Investigation +4
Senses Darkvision 60 ft, Passive Perception 14
Languages Common - it can speak and understand common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Attack. The Warhammer titan makes one attack, with its crossbow or Warhammer.

Warhammer. Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: # (3d8 +5) bludgeoning damage. 

Crossbow. Ranged Weapon Attack: +6 to hit, range 10/120 ft., 1 target. Hit: # (2d6 + 3) piercing damage.

Reactions

(1/a day) the Warhammer titan can use its hardening to make many spikes emerge from the ground. each creature within a 20 ft radius must make a DC 16 Dexterity saving throw or take 24 (8d4) piercing damage or half on a success.

Description

The Warhammer Titan is piloted remotely by the shifter sealed in a crystal cocoon connected to the titan by a cord of flesh. cutting of the cord from the titan will make the shifter lose access and the titan will shut down. the Warhammer titan can make things out of hardened titan flesh like weapons. it is mostly known for making its giant warhammer out of the flesh, hence the name.

the crystal cocoon is almost unbreakable unless by the jaw titans jaws. the shifter can break the cocoon at any time. 

eclipse2101

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