Armor Class
13
Hit Points
10
(1d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +5, WIS +2, CHA +1
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages it knew in life, but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Knife in The Dark. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Tempting Goblet. The Bone Courtier spills poison with a 20 feet range. The targeted creature must make a DC 13 Wisdom saving throw, taking 1d6 poison damage, or have as much damage on a successful one. On a failed save, the targeted creature suffers 3d10 *stress.
*search Darkest Dungeon Stress (by Bloonhunter). There you can find information about stress.
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