Large Beast, Chaotic Evil
Armor Class 12 Natural armour
Hit Points 30 (4d6)
Speed 60 ft.
STR
13 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
6 (-2)
WIS
3 (-4)
CHA
8 (-1)
Saving Throws DEX +6
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Acid, Bludgeoning, Cold
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision, Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Akhelian. The allopex can survive out of water despite being a shark, and it uses its swim speed halved whilst on land.

 

Actions

Multiattack. The Allopex makes two bite attacks.

Bite. Melee Weapon Attack: +2 to hit, reach 2 ft., 1 target. Hit: 5 (4d4 + 3) piercing damage. 

 

Reactions

Escape. The Allopex makes a disengage action.

Description

An allopex is a type of prehistoric shark, brought back to life by the mysterious ahkelian corps. It can float out of the water, attacking those who get too close.

Habitat: Underwater

EJODM18604

Comments

Posts Quoted:
Reply
Clear All Quotes