Armor Class
12
Natural armour
Hit Points
30
(4d6)
Speed
60 ft.
STR
13
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
6
(-2)
WIS
3
(-4)
CHA
8
(-1)
Saving Throws
DEX +6
Damage Vulnerabilities
Piercing, Slashing
Damage Immunities
Acid, Bludgeoning, Cold
Condition Immunities
Charmed, Frightened, Grappled
Senses
Darkvision, Passive Perception 9
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Akhelian. The allopex can survive out of water despite being a shark, and it uses its swim speed halved whilst on land.
Actions
Multiattack. The Allopex makes two bite attacks.
Bite. Melee Weapon Attack: +2 to hit, reach 2 ft., 1 target. Hit: 5 (4d4 + 3) piercing damage.
Reactions
Escape. The Allopex makes a disengage action.
Description
An allopex is a type of prehistoric shark, brought back to life by the mysterious ahkelian corps. It can float out of the water, attacking those who get too close.
Comments