Bound. The guardian is magically bound to its creators soul. As long as the guardian lives it can find its master. the master can telepathically call the guardian to travel to it or expend a 7th level or higher spell to summon it. the guardian knows the distance and direction to its master. If the guardian is within 80 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
Regeneration. The guardian regains 10 hit points at the start of its turn if it has at least 1 hit point. If the guardian is destroyed 50 thousand gp of Adamantium can be used to repair him
Spell Storing. A spellcaster who owns a guardian can cause the guardian to store one spell of 5th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. Alternatively if the master perishes and the guardian is within 10 ft the master can take control assuming the spell slot is unfilled.
Multiattack. The guardian makes weapon attacks with +13 to hit and +12 to damage using equipped weapon/weapons
Psionic Screech 6-7 turns the guardian can release i psychic screech that gives all nearby creatures hostile to hit disadvantage for there next turn if they a int saving throw matching the creators spell save dc
Shield. When a creature makes an attack against the guardians master, the guardian grants a +3 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Description
A construct requiring a caster to use a 7th level spell slot spend 100 thousand gold in Adamantium 15 thousand gold in mithril and 20 pounds of dragon bone aswell as pass a dc 22 intelligence check or a dc 26 arcana check if failed roll a D20 luck check 1-12 it comes alive hostile to everything 13-19 nothing happens and the materials are wasted 20 it works from pure dumb luck. This Construct also immune to all kinds of magical alteration and Antimagic
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