Large Beast, Neutral
Armor Class 18 (natural armor) + Plate Armor
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Infernal --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) Elemental damage if the Dire wolf is in it's elemtental form.

 

Bonus Actions

Elemental Howl. The Dire wolf emits a magical roar Each creature within 10 feet take 1d8 of elemental damage (depending on the element) of the the Dire wolf that can hear the howl must succeed on a DC 12 Wisdom saving throw or be frightened of the Dire wolf until the end of the Dire Wolf next turn.

Description

brown as it primary fur and a dark red as the secondary fur with a bronze design plate that is enchanted allowing the dire wolf to change it form. Once it transforms it secondary fur color turns to the element of its transformation.

Monster Tags: beast companion

Habitat: ForestHill

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