Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) Elemental damage if the Dire wolf is in it's elemtental form.
Elemental Howl. The Dire wolf emits a magical roar Each creature within 10 feet take 1d8 of elemental damage (depending on the element) of the the Dire wolf that can hear the howl must succeed on a DC 12 Wisdom saving throw or be frightened of the Dire wolf until the end of the Dire Wolf next turn.
Description
brown as it primary fur and a dark red as the secondary fur with a bronze design plate that is enchanted allowing the dire wolf to change it form. Once it transforms it secondary fur color turns to the element of its transformation.