Tiny Monstrosity, Neutral
Armor Class 8
Hit Points 5 (1d4 + 5)
Speed 20 ft., Climb 10 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
14 (+2)
Saving Throws DEX +2, CON +2
Skills Acrobatics +4, Intimidation +1, Persuasion +4, Stealth +6
Senses Darkvision 20, Passive Perception 9
Languages None
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Displacement. Baby Displacers are still learn how to control their abilities. One in combat there’s a 50% chance displacement is turned on. If it is the displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Actions

Tentacle. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 -1) bludgeoning damage plus It has spikes which will tear fabric.

 

Reactions

The Displacer can cast Shield as a reaction.

Description

Displacer beasts were large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. They were covered in a pelt of blue-black fur. They were usually about 9 feet long and weighed as much as 500 pounds, but the occasional mutant could be twice this size. A baby is the size of a house cat. 

Displacer beasts used their innate magic to bend light, making them appear to be a foot or two from their actual positions.

Like many big cats, displacer beasts were often pack hunters, although they were sometimes encountered alone.

 

Habitat: Hill

Big_Burnum

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