Armor Class
13
natural armor
Hit Points
22
(4d6 + 8)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
11
(+0)
CHA
6
(-2)
Skills
Perception +4, Stealth +4
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Description
Crystal drakes are creatures created by magical energy. They resemble small, wingless dragons formed from crystals. They can hide lying still in the form of crystals.
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