Corrupted Appearance. While the Corrupted treant remains motionless among other Corrupted trees, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes four slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (6d6 + 8) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 36 (5d10 + 8) bludgeoning damage.
Animate Corrupted Trees (1/Day). The corruption magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Corrupting Grasp. Lash out a creature within range and wrap around them with thorny vines and pierce their body. The creature must Succeed on a DC (15) Constitution saving throw or be affected by one of the flowing affects for the next 1 min
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Weakening Corruption: The target must make a Constitution saving throw. On a failed save, the target's Strength score is reduced by 1d10 for the duration of the the corruption
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Soul Erosion: The dark magic begins to eat away at the target's life force. At the start of each of its turns, the target takes an additional 1d10 necrotic damage for the duration of the corruption
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