Large Beast, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 80 (5d10 + 10)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
5 (-3)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +3, Stealth +10
Damage Immunities Necrotic, Poison
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Corrupting Bite.  Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 6) piercing damage. If target is a creature they must succeed a DC (16) Con saving through or corruption begins to spread causing unknown effects. 

Monster Tags: Misc Creature

Habitat: ForestHill

them3vape

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