Magic Resistance. Advantage on saving throws against spells and other magical effects.
Reckless. At the start of his turn, Baphodred can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of his next turn.
Multiattack. Baphodred makes one Bite attack, one Gore attack, and one Heartcleaver attack.
Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage. If Baphomet moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Heartcleaver. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) force damage.
Labyrinthine Imprisonment (1/day). Baphodred attempts to imprison a creature she can see in an extraplanar maze.
Innate Spellcasting. Baphodred's spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Legendary Resistance (3/Day). If Baphodred fails a saving throw, she can choose to succeed instead.
Baphodred can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baphodred regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphodred makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphodred moves up to his speed without provoking opportunity attacks, then makes a Gore attack.
Previous Versions
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11/30/2023 7:09:34 AM
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Coming Soon
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