Huge Construct, Unaligned
Armor Class 16
Hit Points 168 (16d12 + 64)
Speed
STR
22 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +10, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form: The Clockwork Goliath is immune to any spell or effect that would alter its form.

Actions

Multiattack: The Clockwork Goliath makes two Slam attacks.

Slam: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 6) bludgeoning damage.

Overdrive Burst (Recharge 5-6): The Clockwork Goliath channels excess energy, releasing it in a burst. Each creature within a 20-foot radius must make a DC 15 Dexterity saving throw, taking 28 (8d6) force damage on a failed save or half as much on a successful one.

Siege Module: The Clockwork Goliath can make a special ranged attack against structures or objects within 200 feet. On a successful hit, it deals double damage to the target.

Description

This towering construct, a marvel of clockwork engineering, looms ominously with a sleek, metallic frame. Its body is adorned with intricate gears and pulsating magical runes. The Clockwork Goliath Prototype emits a faint hum as arcane energy courses through its metallic veins. Two massive arms end in powerful fists, ready to deliver devastating blows to anything in its path. Its eyes glow with an otherworldly intensity, and the air around it crackles with restrained energy.

nukeyboii

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