Large Fiend (Demon), Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +7, CON +6, WIS +5
Skills Athletics +7, Intimidation +6, Perception +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Abyssal, Celestial, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Draining Gaze. When a creature that can see the zovvut's eyes starts its turn within 30 feet of the zovvut, the zovvut can force it to make a DC 14 Constitution saving throw if the zovvut isn't incapacitated and can see the creature. On a failed save, the creature takes 9 (2d8) necrotic damage, its hit point maximum is reduced by an amount equal to the damage taken, and the zovvut regains hit points equal to the amount. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the zovvut until the start of its next turn. If the creature looks at the zovvut in the meantime, it must immediately make the saving throw.

Magic Resistance. The zovvut has advantage on saving throws against spells and other magical effects.

Reckless. At the start of its turn, the zovvut can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The zovvut makes two Claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Spellcasting. The zovvut casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: darknessdetect evil and gooddetect thoughts

1/day each: blightclairvoyance (as one action)

Teleport. The zovvut magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Description

Zovvuts are said to be the horrific bastard spawn of angels that were assaulted by greater demons and demon princes. They resemble large, muscular hairless ogres with fanged and tusked maws and arms that end in scimitar-like finger claws. Wretched feather wings stretch from their humped backs, the only vestige left of their angelic heritage. Make no mistake, zovvuts may be half an angel, but their hearts are full of hate and anger as their demonic parent's which is probably why they resent being commanded or spoken down to by their more powerful ilk.

Reckless Brutes.

Foul tempered and hard to control, their masters often just set them loose against foes and left on their own, which is probably wise. Zovvuts rely mostly on their brute strength, wading recklessly into melee and shredding their victims with their fearsome claws. Against tougher targets, zovvuts utilize their dreaded draining gaze which simultaneously deals necrotic damage that can't be cured and healing the zovvuts' wounds.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2023 2:20:22 PM
16
1
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Coming Soon
1/17/2024 12:55:52 PM
9
1
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Coming Soon

Monster Tags: Demonfiend

DragOOn1888

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