Huge Celestial (Angel), Lawful Neutral
Armor Class 460 Natural
Hit Points 21150 (300d20 + 18000)
Speed 12000 ft., Fly 36000 ft.
STR
24 (+7)
DEX
26 (+8)
CON
26 (+8)
INT
28 (+9)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +16, DEX +17, CON +17, INT +18, WIS +18, CHA +19
Skills Acrobatics +405, Deception +415, Insight +410, Investigation +410, Medicine +415, Perception +410, Performance +415, Persuasion +410, Religion +415, Stealth +405
Damage Resistances All
Senses Truesight 300 miles, Passive Perception 420
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

angelic weapons. weapon hits are magical and do a extra 600d8 radiant.

innate Spellcasting. APHRODITE  spellcasting ability is Charisma  (DC save of 423)She can cast the following spells at will  

At will: aid, daylight, dominate monster, charm monster, mass suggestion, hold monster, power word stun, beacon of hope, dispel magic, forbiddance, greater restoration, remove curse, teleport, plane shift, divine word, resurrection telekinesis, heal,  mass cure wounds,  mass healing word, true resurrection, power word heal, wish, gate, true polymorph, mass, heal 

Divine Stride. For every feet Aphrodite travels she may instead choose to travel a distance equal to the speed of light, effectively teleporting anywhere as long as she could get there by normal movement, she does not experience any of the effects normally associated with traveling this fast (time dilation, igniting the atmosphere with his passing, sonic booms) and can't pass through solid objects as normal.

Divine Flurry. Aphrodite can make a weapon attack as a bonus action, regardless of what she did as a her action, while in dim or bright light she can make two attack instead.

Portfolio Sense. Aphrodite automatically senses any event that involves her portfolios (light, love and beauty), regardless of the number of people involved. In addition, her senses extend three hundred weeks into the past and three hundred weeks into the future. When Aphrodite senses an event, she merely knows that the event is occurring and where it is. She receives no sensory information about the event. Once Aphrodite notices an event, she can use her remote sencing power to perceive the event.

Legendary Resistance (10/Day). If Aphrodite fails a saving throw, she can choose to succeed instead.

Words of A Goddess. When Aphrodite casts divine word or power word stun the hit point threshold for the spell to take effect is increased three hundred times.

Alter Reality. Aphrodite does not suffer the stress a mere mortal would for casting the wish spell.

Magic Resistance. Aphrodite has advantage on saving throws against spells and other magical effects.

Light Step (10/Day). As a bonus action, Aphrodite can meld into light, for up to 24 hours Aphrodite can move trough other creatures and objects as if they weren't there, but she can't interact with them in any way, or vice versa. Aphrodite can end the effect early as a bonus action.

Light Stealth. While in dim or bright light, Aphrodite can take the Hide action as a bonus action.

 

Actions

comfort: melee or range weapon  +435 to hit range 3000 FT to 24000 FT on hit 300d8+ 390 + 700d8 radiant 

Bright Shot. Ranged Weapon Attack: +435 to hit, all targets in a line 810000 feet long and 3000 feet wide. Hit: 1740 (300d8 + 390) piercing damage plus 6820 (1500d8+ 70) radiant damage.  Miss: 3070 (600d8 + 370) radiant damage.

Kiss. Aphrodite kisses a creature charmed by her or a willing creature. The target regains 7120 (1500d8 + 370) hit points or must make a DC 423 Constitution saving throw, taking 7120 (1500d8 + 370) radiant damage on a failed save, or half as much damage on a successful one. This damage doesn't allow the creature to make a saving throw against the charmed condition.

Bonus Actions

lengthen spell casting if APHRODITE cast a spell with a duration of 1 minute or longer the duration if multiplied by 3000.

Reactions

shine: 10/day in response to getting hit she can turn into light avoiding all status affects.

cancel magic: anyone who cast a spell in 24000 FT che can dispel it as she cast counter spell at 8th level.

Legendary Actions

Aphrodite can take 10 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aphrodite regains spenf legendary actions at the start of his turn.

Move. Aphrodite moves up to half her speed without provoking opportunity attacks.

Strike. Aphrodite makes an unarmed attack.

Bright Burst (Costs 2 Actions). Aphrodite emits magical, bright energy. Each creature of her choice in a 6000-foot radius sphere must make a DC 423 Dexterity saving throw, taking 4870 (1000d8+370) radiant damage on a failed save, or half as much damage on a successful one.

Spontaneous Spell. (Costs 2 Actions). Aphrodite casts a spell that has a casting time of 1 action.

Gaze of The Bright Goddess (Costs 3 Actions). Aphrodite targets one creature she can see within 12000 feet of her. If the target can see her, the target must succeed on a DC 423 Constitution saving throw or be blinded for 24 hours, during this time Aphrodite's allies gain a +100 bonus to attack and damage rolls against that

Description

copy from xp to level three video. original creator TheShadowStalker.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2023 9:42:27 PM
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Monster Tags: Angel

wizard_braveheart

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