False Appearance. If the Capsianent is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the Capsianent move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the Capsianent is not a normal chili pepper bush.
Multiattack. The Capsianent makes two Slam attacks with its branches or one Pepper Spray Breath attack.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Pepper Spray Breath (Recharge 4–6). The Capsianent exhales a cloud of burning noxious poison in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (4d6) poison damage on a failed save, and are blinded, choking, and at disadvantage for1d6 rounds, or half as much damage on a successful one, and do not suffer the blindness condition.
Description
Previous Versions
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