Brave. The knight has advantage on saving throws against being frightened.
Multiattack. The Condotteri makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) slashing damage.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Condoterri can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Description
The Castella Condotteri are formidable mercenary soldiers, renowned for their skill in combat and unyielding loyalty to the nation of Castella. Typically clad in a distinctive blend of light and medium armor, allowing for both protection and agility, these mercenaries are easily recognizable on the battlefield. Their armor often bears the dark colors and an emblem of Castella, reflecting their proud service to the nation.
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