Magical Resistance. The hulk has advantage on saving throws against spells and other magical effects.
Siege Monster. The hulk deals double damage to objects and structures.
Heavy Body. The hulk's body is forged of stone, making it extremely heavy. Creatures trying to grapple, push, or move the hulk will have disadvantage on their checks, while the hulk will have advantage to resist.
Multiattack. The hulk makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. All other creatures within 5 ft. of the target that are on the ground take an additional 3 (1d6) bludgeoning damage.
Tough as Stone. When a creature makes a melee attack roll on the hulk, it can use its reaction to negate 8 (2d8) damage from the attack, and then force all creatures within 5ft of the hulk to make a DC 18 Strength saving throw, and on a failed save be pushed back 10 ft. and be knocked prone, or only be pushed back 5 ft. on a successful one.
Description
A large hulking boulderlike hulk, with stony skin compiled together in a large mass.
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